There is a nice mix of jumpjets, water, explosions, 500m zoom, and buildings. These are from Operation 1 - Mission 4, just over 1 minute in length. OP4 was so bland without the movies, I just put the music in there nonstop. I don't remember if they alternate within a mission (there's only 2 tracks), so I just alternated tracks each mission. However, I mixed in the music and I believe that was the right track for the first mission.
I could never get the game to play its background music, so I assume it was analog extraction. So when you're looking down in the lower-left and trying to read the target information, it like that because FRAPS captures it that way. The reds come out nearly illegible, and that issue simply cannot be alleviated (I don't think anything captures in RGB). FRAPS uses a compressed colorspace, which is VERY visible on the HUD's shade of red even in the original captures.
The video is pretty slow to seek because of all the B-frames and the GOP size, so fast-forwarding and rewinding might take 5 seconds or more in some cases. "Popping" is rare, and the difference between MQ and HQ isn't nearly as great as the difference between LQ and MQ. I used high quality settings for the h264 and it came out very smooth. I based routes on reproducability, rather than speed or skill. Everything is recorded, including mech configurations and mission debriefings. It was captured using FRAPS at full-screen 800圆00 resolution and 30 frames per second. The game was played using a Geforce 6800 at 8xAA and 8xAF on the "high quality" setting.
It is watchable, but most of the time, context clues are the only thing that differentiate targets. Notes: (45/100) This version erases nearly all textures in the game. Text is significantly blurred, but always legible. Notes: (80/100) A really good balance of video/audio quality and file size. Notes: (92/100) Nearly identical to the captured video.